Let's start by breaking down the Content you will find in the Project and what it does.
In the Moba Rank System, you get presented with this interface, that will emulate your Visual Rank aswell as Win and Lose Conditions, The Victory buttons will add Victory's while the Defeat button will add a loss to your count, by using the Enable best of 3 you will enable the Best of 3 challenge between each division, your rank and series will be stored in a save game file, when you reopen the interface you will be presented with latest rank, however if you wish to reset the stats, just hit the Hard Reset button, this will set all the sats to 0 and will delete the current save file.
This is basically your Rank Blueprint, where your rank is shown, but in this case it is also your simulator for the Winning and Losing conditions in order to update the rank.
You shouldn't be operating much in this blueprint if not for adding new rank images.
This is the brain of the project, a function library will let us use the blueprints everywhere in the project so we do not have to do crazy chains of blueprints, in this blueprint you will find every function that makes most of the logic happen, if you need to change some behaviour this is probably the place you wanted to be.
In the game instance all the variables that hold information about your ranking and placements status are hold, also as an addition now there are functions that will save and reload your latest rank progress.
Recently added, the save game blueprint is where you are going to store variables with relevant information about your rank and positioning status, so you can get the last rank you achieved when reopening the game, this can be replaced from an API or a Database.